KERNEL-LEVEL MOUSE ACCELERATION · ZERO LATENCY

Microscopic precision.
Instant 180s.
Zero compromise.

Stop choosing between low sensitivity for pixel-perfect headshots and high sensitivity for wide angle checks. accel. gives you steady crosshair placement at low hand speed and snappy flicks at high hand speed—backed by an anti-cheat signed driver.

Vanguard & EAC Whitelisted 14 Engineering Themes 0.00ms Input Lag 100% Free & Open Source
accel. // live_curve_preview.raw NATURAL · ACTIVE
Hand Speed
0.0 c/ms
Multiplier
1.00×
Output Speed
0.0 c/ms
Valorant cm/360
52 cm

Feel the difference in your browser

Select your real mouse DPI below. Move your cursor inside the practice zone to aim at targets. Toggle between flat sensitivity and active acceleration to experience the mechanical advantage directly.

Aim Area: Move mouse to aim · Click targets to hit · Notice red targets require micro-precision!
Targets Hit
0
Accuracy
100%
Live Hand Speed
0.0 c/ms
Live Multiplier
1.00×
Velocity Cap 1.8×
Valorant Effective cm/360:
47 cm/360

At low speeds you get high cm/360 (slow, stable clicks). During quick flicks, effective cm/360 drops so you turn with less pad space.

Why pro players use acceleration in Valorant

Valorant is a tactical shooter that punishes inconsistent crosshair placement. Here is how mathematical mouse acceleration solves the physical dilemma of low vs high sensitivity.

01 // TACTICAL ANGLE HOLDING

Micro-adjustments at Long Range

When peeking A-Long on Haven or holding Mid on Ascent, your mouse moves in tiny increments (< 3 counts/ms). Below your offset, accel. acts as pure low sensitivity, giving you steady 50+ cm/360 stability for single-pixel head clicks without jitter.

02 // WIDE ANGLE CHECKING

180° Site Clearing & Flashes

Dodging a Skye bird, reacting to a Kay/O flash, or clearing close corners on Bind usually forces low-sens players to swipe 40cm and lift their mouse. With a natural curve, a fast swipe smoothly multiplies output so you execute an exact 180° turn on 15cm of pad.

03 // MUSCLE MEMORY

Mathematical Determinism

Unlike legacy Windows "Enhance Pointer Precision" (which has erratic frame-rate dependent polling), accel. calculates your speed using fixed mathematical equations inside a kernel filter driver. Moving your hand at speed v produces the exact same displacement every single time.

SCENARIO A

Jett & Neon Dashes

Track opponents sliding past your screen at close range without flying off your mousepad or sacrificing micro-precision when they stop.

SCENARIO B

Oping & Marshal Clicks

Lock onto tight doorway gaps with zero shaky drift, while retaining the flick speed required to hit aggressive jump-peekers.

SCENARIO C

Arm Fatigue Reduction

Eliminate repetitive full-desk arm reset swipes during 40-minute competitive matches. Your wrist handles micro-aim, small swipes handle turns.

100% Safe with Riot Vanguard & Anti-Cheats

accel. runs on the battle-tested signed kernel driver from the Raw Accel project. It is whitelisted and approved by Riot Vanguard, Easy Anti-Cheat (EAC), BattlEye, and Valve Anti-Cheat (VAC). It operates strictly as a mouse filter driver with zero memory tampering or macro injection.

Engineered like a physical instrument

Every detail of accel. has been handcrafted for speed, clarity, and rock-solid reliability.

01 // DESIGN

14 Handcrafted Themes

6 light themes (Paper, Ledger, Parchment, Millimeter, Technical, Chalk) and 8 dark themes (Blueprint, Graphite, Phosphor, Obsidian, Midnight, Radar, Cyberpunk, Solarized) with high-contrast elevated dropdowns.

02 // SENSITIVITY

Built-in cm/360 Converter

Instant game conversions for Valorant (0.07 yaw), CS2/Source/Apex (0.022 yaw), Overwatch 2, Fortnite, and Rainbow Six Siege. See your exact 360 distance at rest and at speed.

03 // COMPARISON

Pin Reference Baseline Curves

Freeze your current curve as an orange dashed reference line on the canvas. Tweak parameters and compare your new curve against your baseline in real time.

04 // TELEMETRY

Live Speed Histogram

Real-time hand-speed recording into 100 bins rendered directly beneath the curve. See your actual speed distribution: median, p90, and peak speeds during warmups.

05 // TABLE MODE

Direct Canvas LUT Point Dragging

Manipulate custom lookup tables directly on the plot. Drag points, double-click to insert new velocity nodes, or right-click to delete.

06 // CONNECTIVITY

30+ Local MCP Tools

Built-in Model Context Protocol server lets Claude Code, Cursor, VS Code, and Gemini inspect, test, and tune your acceleration curves over local JSON-RPC.